Designing for Safer Play: How GGReport Fights Gender-Based Harassment in Game
Online games connect millions of people around the world, they’re creative, social, and fun. Yet for many women, these spaces can also involve harassment, exclusion, and everyday sexism that often go unreported.
This article summarizes my undergraduate thesis, “Symbolic Gender Violence in Digital Games: A Proposed Solution for Reporting Harassment Cases,” where I explored how design can help address gender-based violence in gaming. The result was GGReport, an application that makes it easier and safer for players to report harassment.
This article summarizes my undergraduate thesis, “Symbolic Gender Violence in Digital Games: A Proposed Solution for Reporting Harassment Cases,” where I explored how design can help address gender-based violence in gaming. The result was GGReport, an application that makes it easier and safer for players to report harassment.
Understanding Symbolic Violence in Games
From Research to Design
The Solution: GGReport
The Design Challenges
How can design empower users to speak up, not silence them further?
Why It Matters
What’s Next
Final Thoughts
Full research available at the Federal University of Ceará repository.